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CG Model – USS Enterprise

This was my first attempt at any real CG modeling. Being somewhat of a Star Trek enthusiast, I decided to create a model of the starship USS Enterprise from the next generation series (NCC-1701-D).

Everything was modeled in Maya while I was learning the (very) basics of the program. Throughout this project, I learned about many techniques pertaining to modeling, texturing, and lighting. After modeling, I learned how to create UVs and texture maps through Photoshop. Afterwards, it was on to lighting in which I learned about the basic principles.

I created several low quality renders to test out different angles until I found one that would showcase the model in the best possible way. I then rendered out my final model with 3-point lighting at 3550×2000@300dpi (I also added spot lights to simulate front and back lights). Afterwards I imported the final render into Photoshop for ‘post production.’ This final composite is composed of 5 images along with the logo, added shadowing, and glow.

For the animation, a very simple scene was made using 2 different versions of the ship along with the Starfleet logo. All of that was then rendered and exported into After Effects for compositing. Digital stars and a lens flare effect were added along with sound to complete the final animation. Overall, I really enjoyed this project and am actually quite pleased with the results.

An interactive model and final animation can be viewed below:

Software Utilized: Autodesk Maya, Adobe Photoshop, Adobe After Effects, Adobe Audition
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