CG Animation – Wall Climb
Here is an animation using another rig from ‘Digital Tutors.’ This animation is part of a tutorial lesson where I learned to animate a simple wall climb. Afterwards, I added a building climb sequence to further practice what I learned.
An in depth process on a more advance workflow was applied for the whole sequence. Basically I learned how ‘pose-to-pose’ and blocking is the most important part of animating and can really make a huge difference in the end. Unlike my last animation, less key poses were created and instead only the absolute essential poses were blocked into the animation which made posing a whole lot easier. Then a second blocking pass was done to add additional key poses for inbetweening.
After everything looked good and was properly blocked out, a very useful tip with ‘straight ahead’ animating was applied. Basically it’s the process of taking just one component (say an arm or a leg) and just animating that part all the way through before going on to the next component. Although this was a bit more time consuming and took a bit to getting used to, overall I really found it useful. Isolating an individual component so all attention for detailing can be more focused as well as more organized made the animation process simpler in the long run.
After the tutorial was completed, I extended the exercise and built a basic building and textured everything accordingly. I used a technique called ‘atlas texturing’ for most of the objects in the scene (using Photoshop of course). Everything was lit in Maya using a basic image-based lighting (IBL) setup. Also a directional light was used for shadows and several area and spotlights were added for additional bounce, fill, and key lighting.
Then the rest of the animation was done using the same technique. Using this new method was very helpful and a huge time saver.
Finally everything was rendered and exported into After Effects for post production in which audio was composited in to complete the animation.
Check out the final animation below: