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CG Animation – 11 Second Club [Jan2014]

Here is my third entry for ‘The ll Second Club.’ This entry was very fun because it had overlaps in dialogue and was taken from one of my favorite films, Star Trek (2009).

As usual, the first thing I did was analyze the given clip to establish some sort of scene. Since this was from a film, I made sure to also review the original clip as reference. After listening to the clip a few times, I decide on an airplane scene. The sequence would be composed of several shots throughout the dialogue and would tell a quick story of a guy who is suffering from aviaphobia (fear of flying).

Since this was a scene with both a male and female, I naturally decided to use both the Malcolm and Bonnie rigs. Then began to gather some basic scene props and textures for the shots. Once that was done, it was onto scene construction and camera shot setups to establish a basic flow on how the sequence would look. To help with setting up the shots, I utilized Maya’s camera sequencer. The shots were a bit of a challenge since there was overlap in the dialogue, but I eventually established a four shot scene. For rendering purposes, I then baked out the final shot sequence to an ubercam.

Finally it was onto animating! I began with blocking out the basic key poses for each character’s body movement. Afterwards I wanted to try something new. I basically smoothed out the body animation and began a second pass to work on blocking in just facial expressions using a character subset. Then I smoothed that out and began a third pass using another character subset for the lip-sync. Since each set only contained the keyframes necessary, this was actually a much cleaner way of working.

Unfortunately that is about as far as I managed to get before it was time to render. January was a busy month for me and I so I was unable to fully refine my animation. I understand that this is not a valid excuse, but I wanted to submit an entry rather then nothing at all. So after I quickly setup the lights and modified the necessary textures, I rendered out my entry for submission.

The voting was relatively simple this time and only had to review 103 entries. There was of course a lot of great entries with interesting scene choices.

Today I viewed the results to find that my entry ranked 39! I’m quite happy with the results even though I ranked lower then the last entry. For an uncompleted animation, I’m happy with the overall outcome!

You can see my entry on the official site here! You can also read my WIP forum thread here! Or watch the final video below:

[I do plan on refining this animation a bit later and will hopefully try to post the final revised version soon.]

I only take credit for the animation. All models and rigs were provided courtesy of AnimSchool, JoshSobel, TF3DM, and BiblioCAD.

Software Utilized: Autodesk Maya, Adobe After Effects, Adobe Photoshop
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